Swing has been superseded by JavaFX. Oracle generally recommends developing new applications with JavaFX. Still: Swing will be supported in Java for the foreseeable future. JavaFX also integrates well with Swing, to allow transitioning applications smoothly.
It is strongly recommended to have most of your Swing components on the Event Dispatch Thread. It's easy to forget to bundle your GUI setup into a invokeLater
call. From the Java Documentation:
Swing event handling code runs on a special thread known as the event dispatch thread. Most code that invokes Swing methods also runs on this thread. This is necessary because most Swing object methods are not "thread safe": invoking them from multiple threads risks thread interference or memory consistency errors. Some Swing component methods are labelled "thread safe" in the API specification; these can be safely invoked from any thread. All other Swing component methods must be invoked from the event dispatch thread. Programs that ignore this rule may function correctly most of the time, but are subject to unpredictable errors that are difficult to reproduce.
Also, unless for good reason, always make sure that you called setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE)
or else you might possibly have to deal with a memory leak if you forget to destroy the JVM.
Using java.lang.Runnable
we make our "Hello World!" example available to Java users with versions dating all the way back to the 1.2 release:
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
import javax.swing.WindowConstants;
public class Main {
public static void main(String[] args){
SwingUtilities.invokeLater(new Runnable(){
@Override
public void run(){
JFrame frame = new JFrame("Hello World!");
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.setSize(200, 100);
frame.setVisible(true);
}
});
}
}
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
import javax.swing.WindowConstants;
public class Main {
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
JFrame frame = new JFrame("Hello World!");
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.setSize(200, 100);
frame.setVisible(true);
});
}
}
Inside the main
method:
On the first line SwingUtilities.invokeLater
is called and a lambda expression with a block of code () -> {...}
is passed to it. This executes the passed lambda expression on the EDT, which is short for Event Dispatch Thread, instead of the main thread. This is necessary, because inside the lambda expression's code block, there are Swing components going to be created and updated.
Inside the code block of the lambda expression:
On the first line, a new JFrame
instance called frame
is created using new JFrame("Hello World!")
. This creates a window instance with "Hello World!" on its title. Afterwards on the second line the frame
is configured to EXIT_ON_CLOSE
. Otherwise the window will just be closed, but the execution of the program is going to remain active. The third line configures the frame
instance to be 200 pixels in width and 100 pixels in height using the setSize
method. Until now the execution won't show up anything at all. Only after calling setVisible(true)
on the fourth line, the frame
instance is configured to appear on the screen.
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.WindowConstants;
/**
* A very simple Swing example.
*/
public class SwingExample {
/**
* The number of times the user has clicked the button.
*/
private long clickCount;
/**
* The main method: starting point of this application.
*
* @param arguments the unused command-line arguments.
*/
public static void main(final String[] arguments) {
new SwingExample().run();
}
/**
* Schedule a job for the event-dispatching thread: create and show this
* application's GUI.
*/
private void run() {
SwingUtilities.invokeLater(this::createAndShowGui);
}
/**
* Create the simple GUI for this application and make it visible.
*/
private void createAndShowGui() {
// Create the frame and make sure the application exits when the user closes
// the frame.
JFrame mainFrame = new JFrame("Counter");
mainFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
// Add a simple button and label.
JPanel panel = new JPanel();
JButton button = new JButton("Click me!");
JLabel label = new JLabel("Click count: " + clickCount);
panel.add(button);
panel.add(label);
mainFrame.getContentPane().add(panel);
// Add an action listener to the button to increment the count displayed by
// the label.
button.addActionListener(actionEvent -> {
clickCount++;
label.setText("Click count: " + clickCount);
});
// Size the frame.
mainFrame.setBounds(80, 60, 400, 300);
//Center on screen
mainFrame.setLocationRelativeTo(null);
//Display frame
mainFrame.setVisible(true);
}
}
Result
As the button labeled "Click me!" is pressed the click count will increase by one: