THREE.CylinderGeometry build cylinders.
Continuing from the previous example, the code to create the box could be replaced with the below.
//Makes a new cylinder with
// - a circle of radius 5 on top (1st parameter)
// - a circle of radius 5 on the bottom (2nd parameter)
// - a height of 20 (3rd parameter)
// - 32 segments around its circumference (4th parameter)
var geometry = new THREE.CylinderGeometry( 5, 5, 20, 32 );
//Yellow
var material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
var cylinder = new THREE.Mesh( geometry, material );
scene.add( cylinder );
To build from scratch, here's the code.
//Creates scene and camera
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
//Creates renderer and adds it to the DOM
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
//The Cylinder!
var geometry = new THREE.CylinderGeometry( 5, 5, 20, 32 );
//Yellow
var material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
var cylinder = new THREE.Mesh( geometry, material );
scene.add( cylinder );
//Sets camera's distance away from cube (using this explanation only for simplicity's sake - in reality this actually sets the 'depth' of the camera's position)
camera.position.z = 30;
//Rendering
function render() {
requestAnimationFrame( render );
renderer.render( scene, camera );
}
render();
The cylinder may seem to be just... two-dimensional. To prove that it is, without doubt, three-dimensional, add the following lines of code to the 'render' function:
...
cylinder.rotation.x += 0.05;
cylinder.rotation.z += 0.05;
...
And the happy bright cylinder would spin randomly, amidst a dark, black background...