This is a list of commonly-used shortcuts in Sublime Text version 3. If you know of others, feel free to suggest an edit but I'll start it with [Windows] ones I know. There is a list of shortcuts in the sublime text docs (at http://docs.sublimetext.info/en/latest/reference/keyboard_shortcuts_win.ht...
This section provides an overview of what jooq is, and why a developer might want to use it.
It should also mention any large subjects within jooq, and link out to the related topics. Since the Documentation for jooq is new, you may need to create initial versions of those related topics.
This documentation page describes the four object systems in R and their high-level similarities and differences. Greater detail on each individual system can be found on its own topic page.
The four systems are: S3, S4, Reference Classes, and S6.
There should never be more than one reason for change anything in software entities (class, function, file etc). A class, function, file etc should have only one reason to change.
Just because you can, doesn't mean you should.
This section provides an overview of what django-views is, and why a developer might want to use it.
It should also mention any large subjects within django-views, and link out to the related topics. Since the Documentation for django-views is new, you may need to create initial versions of tho...
Protobuf or Protocol Buffer encodes and decodes data so that different applications or modules written in unlike languages can exchange the large number of messages quickly and reliably without overloading the communication channel. With protobuf, the performance is directly proportional to the numb...
The principle states that no client should be forced to depend on methods that it doesn't use. A client should never be forced to implement an interface that it doesn't use or client shouldn't be forced to depend on methods that they don't use.
This section provides an overview of what virtualenv is, and why a developer might want to use it.
It should also mention any large subjects within virtualenv, and link out to the related topics. Since the Documentation for virtualenv is new, you may need to create initial versions of those rel...
This section provides an overview of what mongodb-java is, and why a developer might want to use it.
It should also mention any large subjects within mongodb-java, and link out to the related topics. Since the Documentation for mongodb-java is new, you may need to create initial versions of tho...
This section provides an overview of what optimization is, and why a developer might want to use it.
It should also mention any large subjects within optimization, and link out to the related topics. Since the Documentation for optimization is new, you may need to create initial versions of tho...
Understanding writing your own mods for Minecraft.
The first thing to know is that there are primarily two platforms which mods are build on. Forge and Bukkit.
Each platform has its advantages and disadvantages and are generally not compatible with each other. Forge mods run the gamut and are gene...
This section provides an overview of what python-asyncio is, and why a developer might want to use it.
It should also mention any large subjects within python-asyncio, and link out to the related topics. Since the Documentation for python-asyncio is new, you may need to create initial versions ...