`To calculate 1D convolution by hand, you slide your kernel over the input, calculate the element-wise multiplications and sum them up.
The easiest way is for padding=0, stride=1
So if your input = [1, 0, 2, 3, 0, 1, 1] and kernel = [2, 1, 3] the result of the convolution is [8, 11, 7, 9, 4], whic...