Tutorial by Examples: audio

import pyglet audio = pyglet.media.load("audio.wav") audio.play() For further information, see pyglet
The Hello Audio! of Java that plays a sound file from local or internet storage looks as follows. It works for uncompressed .wav files and should not be used for playing mp3 or compressed files. import java.io.*; import java.net.URL; import javax.sound.sampled.*; public class SoundClipTest { ...
By default, when you are streaming an audio, by exiting the app it will stop, but you can prevent this by turning on the first check box in Background capability page in Xcode. iOS will automatically handle this for you, and you don't need to write any code!
navigator.mediaDevices is the common method adapted in Chrome and FF to getUserMedia as of now. A promised based call back which returns local stream on success navigator.mediaDevices.getUserMedia({ audio: true, video: true }) .then(stream => { // attach this stream to window obje...
As this is an audio, we don't need a QVideoWidget. So we can do: _player = new QMediaPlayer(this); QUrl file = QUrl::fromLocalFile(QFileDialog::getOpenFileName(this, tr("Open Music"), "", tr(""))); if (file.url() == "") return ; _player->setMedia(f...
Audio and video assets will only block the scene if we set autoplay or if we set preload="auto": <a-scene> <a-assets> <!-- These will not block. --> <audio src="blockus.mp3"></audio> <video src="loadofblocks.mp4">&...
"""PyAudio Example: Play a wave file (callback version).""" import pyaudio import wave import time import sys if len(sys.argv) < 2: print("Plays a wave file.\n\nUsage: %s filename.wav" % sys.argv[0]) sys.exit(-1) wf = wave.open(sys.arg...
"""PyAudio Example: Play a wave file.""" import pyaudio import wave import sys CHUNK = 1024 if len(sys.argv) < 2: print("Plays a wave file.\n\nUsage: %s filename.wav" % sys.argv[0]) sys.exit(-1) wf = wave.open(sys.argv[1], 'rb') # i...

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