Tutorial by Topics: s

Integrate Firebase with Google AppScript to Read and Write Data in the Firebase Database. Firebase is a NoSQL database system by Google that uses realtime database to help create and host applications on mobile, desktop and tablet devices. NoSQL databases use the JSON objects to store the data in s...
This section provides an overview of what tfs2015 is, and why a developer might want to use it. It should also mention any large subjects within tfs2015, and link out to the related topics. Since the Documentation for tfs2015 is new, you may need to create initial versions of those related topi...
WordPress plugins should have a focus on the server logic and/or admin parts of your website application. Good plugins are like good apps, they do one thing really well. They are intended to enhance and automate parts of the CMS in a modular way, since you can activate and deactivate them. Good plug...
This section provides an overview of what spring-data-rest is, and why a developer might want to use it. It should also mention any large subjects within spring-data-rest, and link out to the related topics. Since the Documentation for spring-data-rest is new, you may need to create initial ver...
Sometimes you have a test you need to run multiple times, each time with different data. Parameterizing the test allows you to do this in an easy and maintainable way. @RunWith(Parameterized.class) //annotation for test class @Parameters//annotation for data One benefit to using pa...
Scala.js is a port from Scala that compiles to JavaScript, which at the end will be running outside the JVM. It has benefits as strong typing, code optimization at compile time, full interoperability with JavaScript libraries.
This section provides an overview of what marionette is, and why a developer might want to use it. It should also mention any large subjects within marionette, and link out to the related topics. Since the Documentation for marionette is new, you may need to create initial versions of those rel...
This section provides an overview of what graphite is, and why a developer might want to use it. It should also mention any large subjects within graphite, and link out to the related topics. Since the Documentation for graphite is new, you may need to create initial versions of those related t...
ScalaCheck is a library written in Scala and used for automated property-based testing of Scala or Java programs. ScalaCheck was originally inspired by the Haskell library QuickCheck, but has also ventured into its own. ScalaCheck has no external dependencies other than the Scala runtime, and works...
This section provides an overview of what zeromq is, and why a developer might want to use it. It should also mention any large subjects within zeromq, and link out to the related topics. Since the Documentation for zeromq is new, you may need to create initial versions of those related topics....
This section provides an overview of what liquibase is, and why a developer might want to use it. It should also mention any large subjects within liquibase, and link out to the related topics. Since the Documentation for liquibase is new, you may need to create initial versions of those relate...
AngularDart is a client-side framework for creating structured web applications in Dart. AngularDart is an implementation of Angular in Dart. It shares concepts and some API with the TypeScript version but differs in implementation, taking advantage of Dart features such as classes and annotatio...
To quote from @SnoringFrog's topic-creation request: "One of the biggest gotchas using sed is scripts that fail (or succeed in an unexpected way) because they were written for one and not the other. Simple run-down of the more major differences would be good." macOS uses the BSD ver...
NSOpenPanel provides an API for prompting the user for a file to open. This menu is the standard UI presented by the Open (⌘O) menu item.
This section provides an overview of what unity5 is, and why a developer might want to use it. It should also mention any large subjects within unity5, and link out to the related topics. Since the Documentation for unity5 is new, you may need to create initial versions of those related topics....

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