Tutorial by Topics: k

Note that we did not discuss how to use & develop your local packages. There are several ways, I suggest to use the PACKAGE_DIRS environment variable described by David Weldon on his website.
find_package(pkgname [version] [EXACT] [QUIET] [REQUIRED]) include(FindPkgConfig) pkg_search_module(prefix [REQUIRED] [QUIET] pkgname [otherpkg...]) pkg_check_modules(prefix [REQUIRED] [QUIET] pkgname [otherpkg...]) ParameterDetailsversion (optional)Minimum version of the package defined ...
Many developers use unit tests to check that their software works as expected. Unit tests check small units of larger pieces of software, and ensure that the outputs match expectations. Testing frameworks make unit testing easier by providing set-up/tear-down services and coordinating the tests. T...
Tracking behavior controls whether or not Entity Framework will keep information about an entity instance in its change tracker. If an entity is tracked, any changes detected in the entity will be persisted to the database during SaveChanges().
kSecClassGenericPassword // A value key representing a non-internet password kSecClassInternetPassword // A value key representing an internet password kSecClassCertificate // A value key representing a certificate kSecClassCertificate // A value key representing a key kSecClassIdentity // A v...
This section provides an overview of what asterisk is, and why a developer might want to use it. It should also mention any large subjects within asterisk, and link out to the related topics. Since the Documentation for asterisk is new, you may need to create initial versions of those related to...
var options = SP.UI.$create_DialogOptions(); var modalDialog = SP.UI.ModalDialog.showModalDialog(options); options PropertyDescriptiontitleA string that contains the title of the dialogurlA string that contains the URL of the page that appears in the dialog. Either url or html must ...
This section provides an overview of what scenekit is, and why a developer might want to use it. It should also mention any large subjects within scenekit, and link out to the related topics. Since the Documentation for scenekit is new, you may need to create initial versions of those related to...
As a variable: returnType (^blockName)(parameterTypes) = ^returnType(parameters) {...}; As a property: @property (nonatomic, copy) returnType (^blockName)(parameterTypes); As a method parameter: - (void)methodWithBlock:(returnType (^)(parameterTypes))blockName; As a typedef: ...

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