Tutorial by Topics: i

CAAnimation is an abstract animation class. It provides the basic support for the CAMediaTiming and CAAction protocols. To animate Core Animation layers or Scene Kit objects, create instances of the concrete subclasses CABasicAnimation, CAKeyframeAnimation, CAAnimationGroup, or CATransition. ...
Hypertext Transfer Protocol (HTTP) uses a client-request/server-response model. HTTP is a stateless protocol, which means it does not require the server to retain information or status about each user for the duration of multiple requests. However, for performance reasons and to avoid TCP' connect...
This section provides an overview of what symfony3 is, and why a developer might want to use it. It should also mention any large subjects within symfony3, and link out to the related topics. Since the Documentation for symfony3 is new, you may need to create initial versions of those related to...
Emacs is a text editor whose most prominent feature is the ability of users to programmatically customize nearly all aspects of it. This is facilitated though a special dialect of the Lisp programming language, called Emacs Lisp, created specifically for use in the Emacs editor. There are a mult...
Tkinter ("Tk Interface")is python's standard cross-platform package for creating graphical user interfaces (GUIs). It provides access to an underlying Tcl interpreter with the Tk toolkit, which itself is a cross-platform, multilanguage graphical user interface library. Tkinter isn't the...
This section provides an overview of what wcf is, and why a developer might want to use it. It should also mention any large subjects within wcf, and link out to the related topics. Since the Documentation for wcf is new, you may need to create initial versions of those related topics.
Unlike many other languages, Rust has two main string types: String (a heap-allocated string type) and &str (a borrowed string, which does not use extra memory). Knowing the difference and when to use each is vital to understand how Rust works.
Arrays are constructs provided by most programming languages to access a group of same objects via an index. In some languages, the types must be the same (Java), while in others (JavaScript, Python) multiple types can be in an array.
Function([DISTINCT] expression) -DISTINCT is an optional parameter AVG ( [ ALL | DISTINCT ] expression ) COUNT( { [ALL | DISTINCT ] expression ] | * } ) GROUPING(<column_expression>) MAX ( [ ALL | DISTINCT ] expression ) MIN ( [ ALL | DISTINCT ] expression ) SUM ( [ ALL | DISTINCT ] e...
This section provides an overview of what kendo-ui is, and why a developer might want to use it. It should also mention any large subjects within kendo-ui, and link out to the related topics. Since the Documentation for kendo-ui is new, you may need to create initial versions of those related to...
In C, it is common to use return values to denote errors that occur; and to return data through the use of passed in pointers. This can be done for multiple reasons; including not having to allocate memory on the heap or using static allocation at the point where the function is called.
This section provides an overview of what sitecore is, and why a developer might want to use it. It should also mention any large subjects within sitecore, and link out to the related topics. Since the Documentation for sitecore is new, you may need to create initial versions of those related to...
In Structured Query Language (SQL), a JOIN is a method of linking two data tables in a single query, allowing the database to return a set that contains data from both tables at once, or using data from one table to be used as a Filter on the second table. There are several types of JOINs defined wi...
[Elm][1] is a friendly functional programming language compiling to JavaScript. Elm focuses on browser-based GUIs, single-page applications. Users usually praise it for: No runtime exceptions. Best compiler errors ever The ease of refactoring. Expressive type system The Elm Architecture, w...
This section provides an overview of what design-patterns is, and why a developer might want to use it. Examples may provide a graphical representation of the pattern, a scenario consisting of a problem given a context in which a pattern can be used and mention possible trade offs. It should also...
This section provides an overview of what kentico is, and why a developer might want to use it. It should also mention any large subjects within kentico, and link out to the related topics. Since the Documentation for kentico is new, you may need to create initial versions of those related topic...
This section provides an overview of what gwt is, and why a developer might want to use it. It should also mention any large subjects within gwt, and link out to the related topics. Since the Documentation for gwt is new, you may need to create initial versions of those related topics.

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