aframe light (component)

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The light component defines the entity as a source of light. Light affects all materials that have not specified a flat shading model with shader: flat. Note that lights are computationally expensive we should limit number of lights in a scene.


  • <a-entity light="color: #AFA; intensity: 1.5" position="-1 1 0"></a-entity>
  • <a-light type="point" color="blue" position="0 5 0"></a-light>


typeOne of ambient, directional, hemisphere, point, spot.
colorLight color.
intensityLight strength.

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