The hash codes produced by GetHashCode()
method for built-in and common C# types from the System
namespace are shown below.
1 if value is true, 0 otherwise.
Value (if necessary casted to Int32).
((int)m_value ^ (int)m_value << 8);
(int)m_value ^ ((int)m_value << 16);
((int)((ushort)m_value) ^ (((int)m_value) << 16));
Xor between lower and upper 32 bits of 64 bit number
(unchecked((int)((long)m_value)) ^ (int)(m_value >> 32));
((int)m_value) ^ (int)(m_value >> 32);
((((int *)&dbl)[0]) & 0xFFFFFFF0) ^ ((int *)&dbl)[1];
RuntimeHelpers.GetHashCode(this);
The default implementation is used sync block index.
Hash code computation depends on the platform type (Win32 or Win64), feature of using randomized string hashing, Debug / Release mode. In case of Win64 platform:
int hash1 = 5381;
int hash2 = hash1;
int c;
char *s = src;
while ((c = s[0]) != 0) {
hash1 = ((hash1 << 5) + hash1) ^ c;
c = s[1];
if (c == 0)
break;
hash2 = ((hash2 << 5) + hash2) ^ c;
s += 2;
}
return hash1 + (hash2 * 1566083941);
The first non-static field is look for and get it's hashcode. If the type has no non-static fields, the hashcode of the type returns. The hashcode of a static member can't be taken because if that member is of the same type as the original type, the calculating ends up in an infinite loop.
return hasValue ? value.GetHashCode() : 0;
int ret = 0;
for (int i = (Length >= 8 ? Length - 8 : 0); i < Length; i++)
{
ret = ((ret << 5) + ret) ^ comparer.GetHashCode(GetValue(i));
}