public class PascalsTriangle
{
static void PascalTriangle(int n)
{
for (int line = 1; line <= n; line++)
{
int c = 1;
for (int i = 1; i <= line; i++)
{
Console.WriteLine(c);
c = c * (line - i) / i;
}
Console.WriteLine("\n");
}
}
public static int Main(int input)
{
PascalTriangle(input);
return input;
}
}