Tutorial by Examples: t

A macro is a series of keystrokes meant to be "played back" by Vim without any delay. Macros can be stored in registers or variables, bound to keys, or executed on the command line. Here is a simple macro that uppercases the third word on a line: 0wwgUiw That macro could be recorded i...
/** * Explain briefly what method does here * @param x Explain briefly what should be x and how this affects the method. * @param y Explain briefly what should be y and how this affects the method. * @return Explain what is returned from execution. */ def method(x: Int, y: String): O...
As ES6 introduced Symbols, which are both unique and immutable primitive values that may be used as the key of an Object property, instead of using strings as possible values for an enum, it's possible to use symbols. // Simple symbol const newSymbol = Symbol(); typeof newSymbol === 'symbol' // t...
5.1 This Example demonstrates how to automatically assign a value to each entry in an enum list. This will prevent two enums from having the same value by mistake. NOTE: Object.freeze browser support var testEnum = function() { // Initializes the enumerations var enumList = [ &q...
The SilverStripe CMS can be customised to change the CMS logo, link and application name. This can be achieved with the following config.yml settings LeftAndMain: application_name: 'My Application' application_link: 'http://www.example.com/' extra_requirements_css: - mysite/css/cms.c...
import java.util.Scanner; Scanner s = new Scanner(System.in); int number = s.nextInt(); If you want to read an int from the command line, just use this snippet. First of all, you have to create a Scanner object, that listens to System.in, which is by default the Command Line, when you start ...
SpriteKit functionality can be implemented in a subclass of SKScene. For example, a game may implement the main game functionality within an SKScene subclass called GameScene. In Swift: import SpriteKit class GameScene: SKScene { override func didMoveToView(view: SKView) { /* Co...
A simple use case it to create an SKScene that exactly fills the SKView. This avoids the need to consider scaling the view to fit or setting a camera to show a part of the scene. The following code assumes an SKView called skView already exists (e.g. as defined in Create a Full Screen SKView using ...
An SKScene has a scaleMode parameter that defines how it will change its size to fit within the SKView it is presented into the SKView if it is not the same size and/or shape. There are four options for scaleMode: AspectFit: the scene is scaled (but not stretched) until it fits within the view. ...
You can place an SKCameraNode into an SKScene to define which part of the scene is shown in the SKView. Think of the SKScene as a 2D world with a camera floating above it: the SKView will show what the camera 'sees'. E.g. the camera could be attached to the main character's sprite to follow the act...
Chaining assignments as part of a var declaration will create global variables unintentionally. For example: (function foo() { var a = b = 0; })() console.log('a: ' + a); console.log('b: ' + b); Will result in: Uncaught ReferenceError: a is not defined 'b: 0' In the above examp...
class SomeClass { public function __invoke($param1, $param2) { // put your code here } } $instance = new SomeClass(); $instance('First', 'Second'); // call the __invoke() method An object with an __invoke method can be used exactly as any other function. The __invoke meth...
Mapping Applying a function to all elements of an array : array_map('strtoupper', $array); Be aware that this is the only method of the list where the callback comes first. Reducing (or folding) Reducing an array to a single value : $sum = array_reduce($numbers, function ($carry, $number) { ...
The following function can be used to get some basic information about the current browser and return it in JSON format. function getBrowserInfo() { var json = "[{", /* The array containing the browser info */ info = [ navigator.userA...
After your service worker is registered, the browser will try to install & later activate the service worker. Install event listener this.addEventListener('install', function(event) { console.log('installed'); }); Caching One can use this install event returned to cache the assets ne...
MySQL offers a number of different numeric types. These can be broken down into GroupTypesInteger TypesINTEGER, INT, SMALLINT, TINYINT, MEDIUMINT, BIGINTFixed Point TypesDECIMAL, NUMERICFloating Point TypesFLOAT, DOUBLEBit Value TypeBIT
Minimal unsigned value is always 0. TypeStorage(Bytes)Minimum Value(Signed)Maximum Value(Signed)Maximum Value(Unsigned)TINYINT1-27-12827-112728-1255SMALLINT2-215-32,768215-132,767216-165,535MEDIUMINT3-223-8,388,608223-18,388,607224-116,777,215INT4-231-2,147,483,648231-12,147,483,647232-14,294,967,2...
MySQL's DECIMAL and NUMERIC types store exact numeric data values. It is recommended to use these types to preserve exact precision, such as for money. Decimal These values are stored in binary format. In a column declaration, the precision and scale should be specified Precision represents the n...
FLOAT and DOUBLE represent approximate data types. TypeStoragePrecisionRangeFLOAT4 bytes23 significant bits / ~7 decimal digits10^+/-38DOUBLE8 bytes53 significant bits / ~16 decimal digits10^+/-308 REAL is a synonym for FLOAT. DOUBLE PRECISION is a synonym for DOUBLE. Although MySQL also permits...
The BIT type is useful for storing bit-field values. BIT(M) allows storage of up to M-bit values where M is in the range of 1 to 64 You can also specify values with bit value notation. b'111' -> 7 b'10000000' -> 128 Sometimes it is handy to use 'shift' to construct a single-bit valu...

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