Tutorial by Examples: drag

You can use any element as an handle to drag another element around: <script> $(function() { $( "#draggable" ).draggable({ handle: ".handle" }); }); </script> <div id="draggable"> <span class="handle"&...
You can implement the swipe-to-dismiss and drag-and-drop features with the RecyclerView without using 3rd party libraries. Just use the ItemTouchHelper class included in the RecyclerView support library. Instantiate the ItemTouchHelper with the SimpleCallback callback and depending on which functi...
Make a simple GUI application in 3 easy steps. 1. Design Open Qt Creator, create a new project and make your design. Save your result as .ui file (here: mainwindow.ui). 2. Generate corresponding .py file Now you can create a .py file from your .ui file that you generated in the previous step. ...
C# using OpenQA.Selenium; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.Interactions; namespace WebDriverActions { class WebDriverTest { static void Main() { IWebDriver driver = new FirefoxDriver(); driver.Navigate().GoToUrl(&quot...
Using the mouse to drag an SVG element (or group of elements) can be accomplished by: Adding mousedown handler to starts the drag: adding a translation on the element to use during dragging (if needed), tracking mousemove events, and adding a mouseup handler to end the drag. During mousemove, tr...
What is a "Shape"? You typically save your shapes by creating a JavaScript "shape" object representing each shape. var myCircle = { x:30, y:20, radius:15 }; Of course, you're not really saving shapes. Instead, you're saving the definition of how to draw the shapes. Then put...
Most Canvas drawings are either rectangular (rectangles, images, text-blocks) or circular (circles). Circles & rectangles have mathematical tests to check if the mouse is inside them. This makes testing circles and rectangles easy, quick and efficient. You can "hit-test" hundreds of c...
See this Example for a general explanation of dragging Shapes around the Canvas. This annotated example shows how to drag images around the Canvas // canvas related vars var canvas=document.createElement("canvas"); var ctx=canvas.getContext("2d"); canvas.width=378; canvas.h...
The package colorspace provides GUI for selecting a palette. On the call of choose_palette() function the following window pops-up: When the palette is chosen, just hit OK and do not forget to store the output in a variable, e.g. pal. pal <- choose_palette() The output is a function that t...
This example uses a class on the placeholder to turn it into a line and make it take up no room. HTML <div id="sortable"> <div>1</div> <div>2</div> <div>3</div> <div>4</div> </div> JS $("#sortable&q...
This examples creates a new empty Gui sensible to Drag n' Drop event: Gui, Dropper: New Gui, Dropper: Font, s10 w700 Gui, Dropper: Add, Text, y80 vText1, Drag the files here Gui, Dropper: Show, w200 h200 Center, Dropper return DropperGuiDropFiles: DroppedFile:=A_GuiEvent FileRead, ...
This example shows how to create a custom dragging behavior by Subclassing UIDynamicBehavior and subclassing UICollectionViewFlowLayout. In the example, we have UICollectionView that allows for the selection of multiple items. Then with a long press gesture those items can be dragged in an elastic, ...

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