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In C#, an operator is a program element that is applied to one or more operands in an expression or statement. Operators that take one operand, such as the increment operator (++) or new, are referred to as unary operators. Operators that take two operands, such as arithmetic operators (+,-,*,/), ar...
Constructors are methods in a class that are invoked when an instance of that class is created. Their main responsibility is to leave the new object in a useful and consistent state. Destructors/Finalizers are methods in a class that are invoked when an instance of that is destroyed. In C# they are...
var result = possibleNullObject ?? defaultValue; ParameterDetailspossibleNullObjectThe value to test for null value. If non null, this value is returned. Must be a nullable type.defaultValueThe value returned if possibleNullObject is null. Must be the same type as possibleNullObject. The n...
X?.Y; //null if X is null else X.Y X?.Y?.Z; //null if X is null or Y is null else X.Y.Z X?[index]; //null if X is null else X[index] X?.ValueMethod(); //null if X is null else the result of X.ValueMethod(); X?.VoidMethod(); //do nothing if X is null else call X.VoidMethod(); Note that w...
Typically a struct is used only when performance is very important. Since value types live on the stack, they can be accessed much quicker than classes. However, the stack has much less room than the heap, so structs should be kept small (Microsoft recommends structs take up no more than 16 bytes)...
SpeechRecognitionEngine() SpeechRecognitionEngine.LoadGrammar(Grammar grammar) SpeechRecognitionEngine.SetInputToDefaultAudioDevice() SpeechRecognitionEngine.RecognizeAsync(RecognizeMode mode) GrammarBuilder() GrammarBuilder.Append(Choices choices) Choices(params string[] choices) Grammar(G...
The nameof operator allows you to get the name of a variable, type or member in string form without hard-coding it as a literal. The operation is evaluated at compile-time, which means that you can rename a referenced identifier, using an IDE's rename feature, and the name string will update with i...
AVD stands for Android Virtual Device
A singleton is a class that only ever has one single instance. For more information on the Singleton design pattern, please refer to the Singleton topic in the Design Patterns tag.
public type name[ = value]; private type name[ = value]; protected type name[ = value]; type name[ = value]; public class name{ class name{ From the Java tutorial: Access level modifiers determine whether other classes can use a particular field or invoke a particular method. There a...
Autoboxing is the automatic conversion that Java compiler makes between primitive types and their corresponding object wrapper classes. Example, converting int -> Integer, double -> Double... If the conversion goes the other way, this is called unboxing. Typically, this is used in Collections ...
The Executor interface in Java provides a way of decoupling task submission from the mechanics of how each task will be run, including details of thread use, scheduling, etc. An Executor is normally used instead of explicitly creating threads. With Executors, developers won't have to significantly r...
This documentation page is for showing details with example about java class constructors and about Object Class Methods which are automatically inherited from the superclass Object of any newly created class. public final native Class<?> getClass() public final native void notify() pu...
FileOutputStream openFileInput (String name) FileOutputStream openFileOutput (String name, int mode) File(File dir, String name) File(String path) File getExternalStoragePublicDirectory (String type) File getExternalFilesDir (String type) ParameterDetailsnameThe name of the file to ope...
The java.util.Iterator is the standard Java SE interface for object that implement the Iterator design pattern. The java.lang.Iterable interface is for objects that can provide an iterator. It is possible to iterate over an array using the for-each loop, though java arrays do not implement Iterab...
Operators in Java programming language are special symbols that perform specific operations on one, two, or three operands, and then return a result. An operator is a symbol (or symbols) that tells a Java program to perform an operation on one, two or three operands. An operator and its opera...
Decorator functions are software design patterns. They dynamically alter the functionality of a function, method, or class without having to directly use subclasses or change the source code of the decorated function. When used correctly, decorators can become powerful tools in the development proce...
git log [options] [revision range] [[--] path...] Parameter          Explanation-q, --quietQuiet, suppresses diff output--sourceShows source of commit--use-mailmapUse mail map file (changes user info for committing user)--decorate[=...]Decorate options--L <n,m:file>Show log for specif...
Protocols are a way of specifying how to use an object. They describe a set of properties and methods which a class, structure, or enum should provide, although protocols pose no restrictions on the implementation. A Swift protocol is a collection of requirements that conforming types must imp...
An operator in a programming language is a symbol that tells the compiler or interpreter to perform a specific mathematical, relational or logical operation and produce a final result. C has many powerful operators. Many C operators are binary operators, which means they have two operands. For exa...

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