sprite-kit SKSpriteNode (Sprites) Subclassing SKSpriteNode

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You can subclass SKSpriteNode and define your own type of sprite.

class Hero: SKSpriteNode {
    //Use a convenience init when you want to hard code values
    convenience init() {
        let texture = SKTexture(imageNamed: "Hero")
        self.init(texture: texture, color: .clearColor(), size: texture.size())

    //We need to override this to allow for class to work in SpriteKit Scene Builder
    required init?(coder aDecoder: NSCoder) {

    //Override this to allow Hero to have access all convenience init methods
    override init(texture: SKTexture?, color: UIColor, size: CGSize) 
        super.init(texture: texture, color: color, size: size)

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