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sprite-kit
Getting started with sprite-kit
Detecting touch input on iOS devices
Physics
SKAction
SKNode Collision
Alternative didBeginContact
Alternative to Handling contact when dealing with multi category sprites
Difference between contacts and collisions
Enable Node to Collide
Enable Physics World
Handle Contacts
Manipulating contactTest and collison bitmasks to enable/disable specific contact and collisions.
Simple Sprite Kit project showing collisions, contacts & touch events.
SKScene
SKSpriteNode (Sprites)
SKView
Timed functions in SpriteKit: SKActions vs NSTimers
UIKit elements with SpriteKit
sprite-kit
Getting started with sprite-kit
Detecting touch input on iOS devices
Physics
SKAction
SKNode Collision
Alternative didBeginContact
Alternative to Handling contact when dealing with multi category sprites
Difference between contacts and collisions
Enable Node to Collide
Enable Physics World
Handle Contacts
Manipulating contactTest and collison bitmasks to enable/disable specific contact and collisions.
Simple Sprite Kit project showing collisions, contacts & touch events.
SKScene
SKSpriteNode (Sprites)
SKView
Timed functions in SpriteKit: SKActions vs NSTimers
UIKit elements with SpriteKit
sprite-kit
SKNode Collision
Enable Physics World
Fastest Entity Framework Extensions
Bulk Insert
Bulk Delete
Bulk Update
Bulk Merge
Example
// World physics self.physicsWorld.gravity = CGVectorMake(0, -9.8);
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