Tutorial by Topics: event

An event is a notification that something has occurred (such as a mouse click) or, in some cases, is about to occur (such as a price change). Classes can define events and their instances (objects) may raise these events. For instance, a Button may contain a Click event that gets raised when a user...
trap action sigspec... # Run "action" on a list of signals trap sigspec... # Omitting action resets traps for signals ParameterMeaning-pList currently installed traps-lList signal names and corresponding numbers The trap utility is a special shell built-in. It's defined in POSI...
jQuery internally handles events via the addEventListener function. This means it is perfectly legal to have more than one function bound to the same event for the same DOM element.
When an event "fires" (which means the same as "publishing an event" or "emitting an event"), each listener will be called synchronously (source), along with any accompanying data that was passed in to emit(), no matter how many arguments you pass in: myDog.on('bark'...
ParametersValues typeseventObject {name: "eventName", targetScope: Scope, defaultPrevented: false, currentScope: ChildScope}argsdata that has been passed along with event execution
Events are pieces of data that a program can create, exchange and react upon. The asynchronous event flow is dispatched over display list by Flash engine as a reaction on external events, such as mouse movements or another frame being displayed. Every other event flow and all event processing is s...
private void EventName (object sender, EventArgs e); ParameterDetailsobject sendersender refers to the object that invoked the event that fired the event handler. This is useful if you have many objects using the same event handler.EventArgs eEventArgs is something of a dummy base class. In ...
.htaccess redirection is a common vector for malicious hackers to exploit and infect websites. We have seen what .htaccess files are, how they are used by malicious hackers, and how to protect your website.
.on('mouseover', function) .on('mouseout', function) .on('click', function) .on('mouseenter', function) .on('mouseleave', function) For a more in depth example where custom events are defined refer here.
d3.dispatch - create a custom event dispatcher. dispatch.on - register or unregister an event listener. dispatch.copy - create a copy of a dispatcher. dispatch.call - dispatch an event to registered listeners. dispatch.apply - dispatch an event to registered listeners. Dispatching is a ...
@Subscribe(threadMode = ThreadMode.POSTING) public void onEvent(EventClass event) { } Thread ModeDescriptionThreadMode.POSTINGWill be called on the same thread that the event was posted on. This is the default mode.ThreadMode.MAINWill be called on the main UI thread.ThreadMode.BACKGROUNDW...

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