Visual Basic .NET Language Binding a String in the ViewModel to a TextBox in the View


Example

SampleViewModel.vb

'Import classes related to WPF for simplicity
Imports System.Collections.ObjectModel
Imports System.ComponentModel

Public Class SampleViewModel
    Inherits DependencyObject
    'A class acting as a ViewModel must inherit from DependencyObject
    
    'A simple string property
    Public Property SampleString as String
        Get
            Return CType(GetValue(SampleStringProperty), String)
        End Get
        
        Set(ByVal value as String)
            SetValue(SampleStringProperty, value)
        End Set
    End Property

    'The DependencyProperty that makes databinding actually work
    'for the string above
    Public Shared ReadOnly SampleStringProperty As DependencyProperty = _
                           DependencyProperty.Register("SampleString", _
                           GetType(String), GetType(SampleViewModel), _
                           New PropertyMetadata(Nothing))

End Class

A DependencyProperty can be easily added by using the wpfdp code snippet (type wpfdp, then press the TAB key twice), however, the code snippet is not type safe, and will not compile under Option Strict On.

SampleWindow.xaml

<Window x:Class="SampleWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:des="http://schemas.microsoft.com/expression/blend/2008"
        DataContext="{Binding}"
        Loaded="Window_Loaded">
    <Grid>
        <TextBox>
            <TextBox.Text>
                <Binding Path="SampleString" />
            </TextBox.Text>
        </TextBox>
    </Grid>
</Window>

SampleWindow.xaml.vb

Class SampleWindow

    Private WithEvents myViewModel As New SampleViewModel()

    Private Sub Window_Loaded(sender As Object, e As RoutedEventArgs)
        Me.DataContext = myViewModel
    End Sub
End Class

Note that this is a very rudimentary way to implement MVVM and databinding. A more robust practice would be to use a platform like Unity to "inject" the ViewModel into the View.