aframe Camera Fixing Entities to the Camera


Example

To fix entities onto the camera such that they stay within view no matter where the user looks, you can attach those entities as a child of the camera. Use cases might be a heads-up display (HUD).

<a-entity camera look-controls>
  <a-entity geometry="primitive: plane; height: 0.2; width: 0.2" position="0 0 -1"
            material="color: gray; opacity: 0.5"></a-entity>
</a-entity>

Note that you should use HUDs sparingly as they cause irritation and eye strain in VR. Consider integrating menus into the fabric of the world itself. If you do create a HUD, make sure that the HUD is more in the center of the field of view such that the user does not have to strain their eyes to read it.