Tutorial by Examples: display

In Index page change the following: error_reporting(E_ALL | E_STRICT); to error_reporting(E_ALL); Set $_SERVER['MAGE_IS_DEVELOPER_MODE'] = true and uncomment this line (remove the #) #ini_set('display_errors', 1); You can also Set Dev Mode using SetEnv in your .htaccess file To make th...
var a:Number=0.123456789; trace(a); // 0.123456789 trace(a.toPrecision(4)); // 0.1235 trace(a.toFixed(4)); // 0.1235 trace(a.toExponential(4)); // 1.2345e-1 trace(a.toString(16)); // 0 - works for integer part only var b:Number=12345678.9876543; // a bigg...
The UIAlertController available since iOS8 allows you to use the same alert object for either Action sheets or more classic alerts. The only difference is the UIAlertControllerStyle passed as a parameter when creating. This line changes from an AlertView to an ActionSheet, compared to some other ex...
It was common practice to use NSRunLoop to show modal UIAlertView to block code execution until user input is processed in iOS; until Apple released the iOS7, it broke few existing apps. Fortunately, there is a better way of implementing it with C#’s async/await. Here’s the new code taking advantag...
If targeting Flash Player 11+, the built-in removeChildren method is the best way to remove all children: removeChildren(); //a start and end index can be passed For legacy applications, the same can be accomplished with a loop: while (numChildren > 0) { removeChildAt(0); }
A helper function to create a bitmap copy of an object. This can be used to convert vector objects, text or complex nested Sprite's to a flattened bitmap. function makeBitmapCopy(displayObj:IBitmapDrawable, transparent:Boolean = false, bgColor:uint = 0x00000000, smooth:Boolean = true):Bitmap { ...
Screen shot: Option 1 (pure adb) The shell adb command allows us to execute commands using a device's built-in shell. The screencap shell command captures the content currently visible on a device and saves it into a given image file, e.g. /sdcard/screen.png: adb shell screencap /sdcard/screen.png...
4.4 Recording the display of devices running Android 4.4 (API level 19) and higher: adb shell screenrecord [options] <filename> adb shell screenrecord /sdcard/demo.mp4 (press Ctrl-C to stop recording) Download the file from the device: adb pull /sdcard/demo.mp4 Note: Stop the scre...
public class MainApplication extends Application { private static Context context; //application context private Handler mainThreadHandler; private Toast toast; public Handler getMainThreadHandler() { if (mainThreadHandler == null) { mainThreadHand...
Make sure your image object is fully loaded before you try to draw it on the canvas with context.drawImage. Otherwise the image will silently fail to display. In JavaScript, images are not loaded immediately. Instead, images are loaded asynchronously and during the time they take to load JavaScript...
import cv2 image_path= #put your image path here #use imread() function to read image data to variable img. img = cv2.imread(image_path) #display image data in a new window with title 'I am an image display window' cv2.imshow('I am an image display window',img) #wait until user hi...
If you want PHP to display runtime errors on the page, you have to enable display_errors, either in the php.ini or using the ini_set function. You can choose which errors to display, with the error_reporting (or in the ini) function, which accepts E_* constants, combined using bitwise operators. P...
public function drawDisplayObjectUsingBounds(source:DisplayObject):BitmapData { var bitmapData:BitmapData;//declare a BitmapData var bounds:Rectangle = source.getBounds(source);//get the source object actual size //round bounds to integer pixel values (to aviod 1px str...
Let's say you have two commits d9e1db9 and 5651067 and want to see what happened between them. d9e1db9 is the oldest ancestor and 5651067 is the final descendant in the chain of commits. gitk --ancestry-path d9e1db9 5651067
If you have the version tag v2.3 you can display all commits since that tag. gitk v2.3..
To load an image and place it on the canvas var image = new Image(); // see note on creating an image image.src = "imageURL"; image.onload = function(){ ctx.drawImage(this,0,0); } Creating an image There are several ways to create an image new Image() document.createEleme...
The current frame rate (in FPS, Frames Per Second) and total number of SKNodes in the scene (nodeCount, each sprite is an SKNode but other objects in the scene are also SKNodes) can be shown in the bottom right hand corner of the view. These can be useful when turned on (set to true) for debugging ...
One Button Swift class ViewController: UIViewController { @IBAction func showAlertButtonTapped(sender: UIButton) { // create the alert let alert = UIAlertController(title: "My Title", message: "This is my message.", preferredStyle: UIAlertCo...
class MyDataObject extends DataObject { private static $singular_name = 'My Object'; private static $plural_name = 'My Objects'; ... }

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