You can set a setUp and tearDown function.
This is a good option when you can't modify your database and you need to create an object that simulate an object brought of database or need to init a configuration in each test.
A stupid example would be:
// Standard numbers map
var numbers map[string]int = map[string]int{"zero": 0, "three": 3}
// TestMain will exec each test, one by one
func TestMain(m *testing.M) {
// exec setUp function
setUp("one", 1)
// exec test and this returns an exit code to pass to os
retCode := m.Run()
// exec tearDown function
tearDown("one")
// If exit code is distinct of zero,
// the test will be failed (red)
os.Exit(retCode)
}
// setUp function, add a number to numbers slice
func setUp(key string, value int) {
numbers[key] = value
}
// tearDown function, delete a number to numbers slice
func tearDown(key string) {
delete(numbers, key)
}
// First test
func TestOnePlusOne(t *testing.T) {
numbers["one"] = numbers["one"] + 1
if numbers["one"] != 2 {
t.Error("1 plus 1 = 2, not %v", value)
}
}
// Second test
func TestOnePlusTwo(t *testing.T) {
numbers["one"] = numbers["one"] + 2
if numbers["one"] != 3 {
t.Error("1 plus 2 = 3, not %v", value)
}
}
Other example would be to prepare database to test and to do rollback
// ID of Person will be saved in database
personID := 12345
// Name of Person will be saved in database
personName := "Toni"
func TestMain(m *testing.M) {
// You create an Person and you save in database
setUp(&Person{
ID: personID,
Name: personName,
Age: 19,
})
retCode := m.Run()
// When you have executed the test, the Person is deleted from database
tearDown(personID)
os.Exit(retCode)
}
func setUp(P *Person) {
// ...
db.add(P)
// ...
}
func tearDown(id int) {
// ...
db.delete(id)
// ...
}
func getPerson(t *testing.T) {
P := Get(personID)
if P.Name != personName {
t.Error("P.Name is %s and it must be Toni", P.Name)
}
}