Variables in Go are always initialized whether you give them a starting value or not. Each type, including custom types, has a zero value they are set to if not given a value.
var myString string // "" - an empty string
var myInt int64 // 0 - applies to all types of int and uint
var myFloat float64 // 0.0 - applies to all types of float and complex
var myBool bool // false
var myPointer *string // nil
var myInter interface{} // nil
This also applies to maps, slices, channels and function types. These types will initialize to nil. In arrays, each element is initialized to the zero value of its respective type.