Tutorial by Examples: control

Keychain allows to save items with special SecAccessControl attribute which will allow to get item from Keychain only after user will be authenticated with Touch ID (or passcode if such fallback is allowed). App is only notified whether the authentication was successful or not, whole UI is managed b...
If you need to execute a repeating sequence of the same action with different parameters, use the ‘Parameterized Controller’ 3rd party plugin from JMeter-Plugins project. You need to install this plugin first by following installation procedure. Let’s assume that we want to parameterize the login ...
Storyboard: Initial viewController: an empty viewController with a button to present the GameViewController GameViewController: the typical GameViewController of the "Hello World" Sprite-kit template. Goal: I want to present the first viewController from my SKScene game with the corre...
You can set flash data in controller just using this syntax $this->session->set_flashdata('message', 'Message you want to set'); Here 'message' is identifier for access data in view. You can Set more than one message by just changing identifier. for ex $this->session->set_flashdata...
To create our own MessageBox control simply follow the guide below... Open up your instance of Visual Studio (VS 2008/2010/2012/2015/2017) Go to the toolbar at the top and click File -> New Project --> Windows Forms Application --> Give the project a name and then click ok. O...
To find your existing .cs files, right click on the project in your instance of Visual Studio, and click Open Folder in File Explorer. Visual Studio --> Your current project (Windows Form) --> Solution Explorer --> Project Name --> Right Click --> Add --> Existing Item --> ...
Create new instance of UISegmentedControl filled with 3 items (segments): let mySegmentedControl = UISegmentedControl (items: ["One", "Two", "Three"]) Setup frame; mySegmentedControl.frame = CGRect(x: 0.0, y: 0.0, width: 300, height: 50) Make default s...
class ConversationsTableViewController: UITableViewController, NSFetchedResultsControllerDelegate { private var fetchedResultsController: NSFetchedResultsController<Conversation>! override func viewDidLoad() { super.viewDidLoad() initializeFetchedResultsController() } private...
Forward messages one object to another by delegates, multicasting these messages to multiple observers.. Step 1:- Create NSObject class of RRMulticastDelegate Step 2:- Following code implement in RRMulticastDelegate.h file #import <Foundation/Foundation.h> @interface RRMulticastDelegate ...
// src/AppBundle/Controller/HelloWorldController.php namespace AppBundle\Controller; use Symfony\Component\HttpFoundation\Response; class HelloWorldController { public function helloWorldAction() { return new Response( '<html><body>Hello World!<...
The wasd-controls component controls an entity with the W, A, S and D or arrow keyboard keys. The wasd-controls component is commonly attached to an entity with the camera component. <a-entity camera look-controls wasd-controls></a-entity> For azerty keyboards, you could use Z, Q, S...
The look-controls component: Rotates the entity when we rotate a VR head-mounted display (HMD). Rotates the entity when we click-drag mouse. Rotates the entity when we touch-drag the touchscreen. The look-controls component is usually used alongside the camera component. <a-entity came...
A-Frame 0.x0.3 A-Frame provides an implementation for supporting multiple types of 6DoF controllers (Vive, Oculus Touch) via the hand-controls component. The hand-controls component is primarily for 6DoF controllers since it’s geared towards room scale interactions such as grabbing objects. The han...
A-Frame 0.x0.3 The tracked-controls component is A-Frame’s base controller component that provides the foundation for all of A-Frame’s controller components. The tracked-controls component: Grabs a Gamepad object from the Gamepad API given an ID or prefix. Applies pose (position and orien...
Adding 3DoF Controllers Controllers with 3 degrees of freedom (3DoF) are limited to rotational tracking. 3DoF controllers have no positional tracking meaning we can’t reach out nor move our hand back-and-forth or up-and-down. Having a controller with only 3DoF is like having a hand and wrist withou...
Mouse controls are only supported outside the VR modus and could be use for games without a HMD. For more information about mouse controls, you could find in the mouse cursor example. <a-scene> <a-entity camera look-controls mouse-cursor> </a-scene>
plugin.tx_news { settings { link { skipControllerAndAction = 1 } } } [globalVar = GP:tx_news_pi1|news > 0] config.defaultGetVars { tx_news_pi1 { controller=News action=detail } } [global] ...
<?php namespace App\Http\Controllers; use App\User; use App\Http\Controllers\Controller; class UserController extends Controller { /** * Show the profile for the given user. * * @param int $id * @return Response */ public function show($id) ...
public function get_username($uid) { $query = $this->db->select('id') ->select('name') ->from('user_table') ->where('id', $uid) ->get(); return $query->result_array(); } this will re...
Middleware may be assigned to the controller's routes in your route files: Route::get('profile', 'UserController@show')->middleware('auth'); However, it is more convenient to specify middleware within your controller's constructor. Using the middleware method from your controller's constructor,...

Page 12 of 13