sprite-kit UIKit elements with SpriteKit Protocol/Delegate to call a game ViewController method from the game scene


Example

GameScene code example:

import SpriteKit
protocol GameViewControllerDelegate: class {
    func callMethod(inputProperty:String)
}
class GameScene: SKScene {
    weak var gameViewControllerDelegate:GameViewControllerDelegate?
    override func didMove(to view: SKView) {
        gameViewControllerDelegate?.callMethod(inputProperty: "call game view controller method")
    }
}

GameViewController code example:

class GameViewController: UIViewController, GameViewControllerDelegate {
    override func viewDidLoad() {
        super.viewDidLoad()
        if let view = self.view as! SKView? {
            // Load the SKScene from 'GameScene.sks'
            if let scene = SKScene(fileNamed: "GameScene") {
                let gameScene = scene as! GameScene
                gameScene.gameViewControllerDelegate = self
                gameScene.scaleMode = .aspectFill
                view.presentScene(gameScene)
            }
            view.ignoresSiblingOrder = true
            view.showsFPS = true
            view.showsNodeCount = true
        }
    }
    func callMethod(inputProperty:String) {
        print("inputProperty is: ",inputProperty)
    }
}

Output:

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