GameScene code example:
import SpriteKit
protocol GameViewControllerDelegate: class {
func callMethod(inputProperty:String)
}
class GameScene: SKScene {
weak var gameViewControllerDelegate:GameViewControllerDelegate?
override func didMove(to view: SKView) {
gameViewControllerDelegate?.callMethod(inputProperty: "call game view controller method")
}
}
GameViewController code example:
class GameViewController: UIViewController, GameViewControllerDelegate {
override func viewDidLoad() {
super.viewDidLoad()
if let view = self.view as! SKView? {
// Load the SKScene from 'GameScene.sks'
if let scene = SKScene(fileNamed: "GameScene") {
let gameScene = scene as! GameScene
gameScene.gameViewControllerDelegate = self
gameScene.scaleMode = .aspectFill
view.presentScene(gameScene)
}
view.ignoresSiblingOrder = true
view.showsFPS = true
view.showsNodeCount = true
}
}
func callMethod(inputProperty:String) {
print("inputProperty is: ",inputProperty)
}
}
Output: