import SpriteKit
import UIKit
protocol StackViewDelegate: class {
func didTapOnView(at index: Int)
}
class GameMenuView: UIStackView {
weak var delegate: StackViewDelegate?
override init(frame: CGRect) {
super.init(frame: frame)
self.axis = .vertical
self.distribution = .fillEqually
self.alignment = .fill
self.spacing = 5
self.isUserInteractionEnabled = true
//set up a label
for i in 1...5 {
let label = UILabel()
label.text = "Menu voice \(i)"
label.textColor = UIColor.white
label.backgroundColor = UIColor.blue
label.textAlignment = .center
label.tag = i
self.addArrangedSubview(label)
}
configureTapGestures()
}
required init(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private func configureTapGestures() {
arrangedSubviews.forEach { view in
view.isUserInteractionEnabled = true
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(didTapOnView))
view.addGestureRecognizer(tapGesture)
}
}
func didTapOnView(_ gestureRecognizer: UIGestureRecognizer) {
if let index = arrangedSubviews.index(of: gestureRecognizer.view!) {
delegate?.didTapOnView(at: index)
}
}
}
class GameScene: SKScene, StackViewDelegate {
var gameMenuView = GameMenuView()
private var label : SKLabelNode?
override func didMove(to view: SKView) {
self.label = self.childNode(withName: "//helloLabel") as? SKLabelNode
if let label = self.label {
label.alpha = 0.0
label.run(SKAction.fadeIn(withDuration: 2.0))
}
// Menu setup with stackView
gameMenuView.frame=CGRect(x:20,y:50,width:280,height:200)
view.addSubview(gameMenuView)
gameMenuView.delegate = self
}
func didTapOnView(at index: Int) {
switch index {
case 0: print("tapped voice 1")
case 1: print("tapped voice 2")
case 2: print("tapped voice 3")
case 3: print("tapped voice 4")
case 4: print("tapped voice 5")
default:break
}
}
}
Output: