Tutorial by Topics: basics



A set is a collection of items which can be anything. Whatever operator we need to work on these sets are in short the set operators and the operation is also known as set operation. Basic set operation includes Union, Intersection as well as addition, subtraction, etc.

This topic aims to show the basic web driver program in selenium supported languages like C#, Groovy, Java, Perl, PHP, Python and Ruby.

Journey includes opening browser driver --> Google Page --> shutdown the browser

In Processing, drawing shapes is key to the program. Otherwise, nothing would appear on the screen. This section will tell you how basic shapes are drawn.

You can write tests in non-techinical way as below using specflow.

Specflow is an open source extension available in visual studio, that lets you to write specifications using Gherkin syntax.

Just if you are aware about cucumber for BDD approach, then specflow is cucumber for .net.

[![enter image description here][1]][1] basics of game development. ------------------------------- Note, this set of tutorials/articles contains many concepts which may provided as separated topics before. we have to refreshing them in the mind and learning a bit of implementing most critical parts of a video-game via actionscript-3. [1]: https://i.stack.imgur.com/CUIsz.png

This topic covers basic structures in OpenCV. The structures that will be discussed in this topic are DataType, Point, Vec, Size, Rect, Scalar, Ptr and Mat.

Cron is a task scheduler daemon which runs scheduled tasks at certain intervals. Cron uses a configuration file called crontab, also known as cron table, to manage the scheduling process.

This topic introduces some of the underlying core mechanics of parallel computing which are needed to fully understand and utilize OpenCL.

Before utilizing OpenCL, one has to set up their code to use it. This topic focuses on how to get opencl up and running in your project and execute a basic kernel. The examples are based on the C# wrapper OpenCL.NET but as the wrapper adds no abstraction to OpenCL the code will probably run with very few changes on C/C++ aswell.

Calls in C# may look as follows: 'Cl.GetPlatformIDs'. For the C-Style OpenCL Api you would call 'clGetPlatformIDs' and for the C++ style one 'cl::GetPlatformIDs'

This topic aims to explain the fundamentals of writing kernels for opencl

This topic covers the basics of Kotlin for beginners.

This topic will contain all the basics in compiler construction that you will need to know so that you can get started in making your own compiler. This documentation topic will contain the first 2 out of 4 sections in compiler constructions and the rest will be in a different topic.

The topics which will be covered are:

Lexical Analysis

Parsing


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