Tutorial by Topics: m

This section provides an overview of what llvm is, and why a developer might want to use it. It should also mention any large subjects within llvm, and link out to the related topics. Since the Documentation for llvm is new, you may need to create initial versions of those related topics.
Note about XML syntax: As the record is made inside of XML file, you can not leave any tag unclosed as you could in a plain HTML, like: <link rel='stylesheet' href="..." >, Close the link tag instead, like: <link rel='stylesheet' href="..." /> Possible ...
Middleware are classes, that can be assigned to one or more route, and are used to make actions in the early or final phases of the request cycle. We can think of them as a series of layers an HTTP request has to pass through while it's executed A "Before" middleware will executes be...
These examples introduce the most used commands of Perl to manipulate Excel via Win32::OLE module. $Sheet->Range(Cell1,[Cell2]) #Select a cell or a range of cells $Sheet->Cells(rowIndex, columnIndex) #Select a cell by index of row and column ParametersDetailsCell1 (required)The na...
This section provides an overview of what jvm is, and why a developer might want to use it. It should also mention any large subjects within jvm, and link out to the related topics. Since the Documentation for jvm is new, you may need to create initial versions of those related topics.
If possible, disable scripts on objects when they are not needed. For example if you have a script on an enemy object that searchers for and fires at the player consider disabling this script when the enemy is too far for example from the player.
This section provides an overview of what image-processing is, and why a developer might want to use it. It should also mention any large subjects within image-processing, and link out to the related topics. Since the Documentation for image-processing is new, you may need to create initial vers...
The term literal is commonly used to describe a sequence of characters in a C code that designates a constant value such as a number (e.g. 0) or a string (e.g. "C"). Strictly speaking, the standard uses the term constant for integer constants, floating constants, enumeration constants ...

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