Tutorial by Examples: camera

In this case, building against API 23, so permissions are handled too. You must add in the Manifest the following permission (wherever the API level you're using): <uses-permission android:name="android.permission.CAMERA"/> We're about to create an activity (Camera2Activity.java...
To take a photo, first we need to declare required permissions in AndroidManifest.xml. We need two permissions: Camera - to open camera app. If attribute required is set to true you will not be able to install this app if you don't have hardware camera. WRITE_EXTERNAL_STORAGE - This permission i...
You can place an SKCameraNode into an SKScene to define which part of the scene is shown in the SKView. Think of the SKScene as a 2D world with a camera floating above it: the SKView will show what the camera 'sees'. E.g. the camera could be attached to the main character's sprite to follow the act...
First of all you need Uri and temp Folders and request codes : public final int REQUEST_SELECT_PICTURE = 0x01; public final int REQUEST_CODE_TAKE_PICTURE = 0x2; public static String TEMP_PHOTO_FILE_NAME ="photo_"; Uri mImageCaptureUri; File mFileTemp; Then init mFileTemp : public ...
Set High resolution programmatically. Camera mCamera = Camera.open(); Camera.Parameters params = mCamera.getParameters(); // Check what resolutions are supported by your camera List<Size> sizes = params.getSupportedPictureSizes(); // Iterate through all available resolutions and choos...
In order to begin using WebRTC you need to get camera and microphone permission.For that you need following things: adapter.js, you can get it from here A html webpage with a video tag and little bit of js code The adapter.js is a JavaScript shim for WebRTC, maintained by Google with help fro...
(Access Code)[https://github.com/vDoers/vDoersCameraAccess]
It crops the images in square shape. This cordova project uses two plugins: Cordova Camera Plugin -- https://github.com/apache/cordova-plugin-camera Cordova Crop Image Plugin -- https://github.com/jeduan/cordova-plugin-crop The Camera plugin is combined with the Crop Image Plugin by ...
import cv2 import numpy as np import urllib stream=urllib.urlopen('http://96.10.1.168/mjpg/video.mjpg') bytes='' while True: bytes+=stream.read(1024) a = bytes.find('\xff\xd8') # JPEG start b = bytes.find('\xff\xd9') # JPEG end if a!=-1 and b!=-1: jpg = bytes[a:b+...
iOS 10 Now Requires User Permission to Access Media Library, Photos, Camera and other Hardware like these. The solution for this is to add their keys into info.plist with description for user that how we are using their data , iOS already required permissions to access microphone, camera, and m...
Here's an example of a custom camera controller. This reads the position of the mouse within the client window, and then slides the camera around as if it were following the mouse on the window. index.html <html> <head> <title>Three.js Custom Mouse Camera Control Ex...
A camera situated at the average height of human eye level (1.6 meters or 1.75 yard or 5.25 feet). <a-entity camera="userHeight: 1.6" look-controls></a-entity>
When the active property gets toggled, the component will notify the camera system to change the current camera used by the renderer: var secondCameraEl = document.querySelector('#second-camera'); secondCameraEl.setAttribute('camera', 'active', true);
To fix entities onto the camera such that they stay within view no matter where the user looks, you can attach those entities as a child of the camera. Use cases might be a heads-up display (HUD). <a-entity camera look-controls> <a-entity geometry="primitive: plane; height: 0.2; wi...
The camera primitive determines what the user sees. We can change the viewport by modifying the camera entity’s position and rotation. Note that by default, the camera origin will be at 0 1.6 0 in desktop mode and 0 0 0 in VR mode. Read about the camera.userHeight property. <a-scene> <...
To position the camera, set the position on a wrapper . Don’t set the position directly on the camera primitive because controls will quickly override the set position: <a-entity position="0 0 5"> <a-camera></a-camera> </a-entity>
If we want to look at a scene as if we had photographed it with a camera, we must first define some things: The position from which the scene is viewed, the eye position pos. The point we look at in the scene (target). It is also common to define the direction in which we look. Technically we n...

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