Tutorial by Examples: er

DRF offers the chance to further customize the behavior of the generic views/viewsets by allowing the creation of custom mixins. How to: To define a custom mixin we just need to create a class inheriting from object. Let's assume that we want to define two separate views for a model named MyM...
An inner class which is visible to any outside class can be created from this class as well. The inner class depends on the outside class and requires a reference to an instance of it. To create an instance of the inner class, the new operator only needs to be called on an instance of the outer cla...
// ember-cli-build.js /* global require, module */ var EmberApp = require('ember-cli/lib/broccoli/ember-app'); module.exports = function(defaults) { var app = new EmberApp(defaults, { // Add options here 'ember-cli-foundation-6-sass': { 'foundationJs': [ ...
{{#bs-form model=this onSubmit=(action "submit") as |form|}} {{#form.element label="Email" placeholder="Email" property="email" as |el|}} <div class="input-group"> <input value={{el.value}} class="form-control" place...
To discovery all the available print services, we can use the PrintServiceLookup class. Let's see how: import javax.print.PrintService; import javax.print.PrintServiceLookup; public class DiscoveringAvailablePrintServices { public static void main(String[] args) { discoverPrintS...
To discovery the default print service, we can use the PrintServiceLookup class. Let's see how:: import javax.print.PrintService; import javax.print.PrintServiceLookup; public class DiscoveringDefaultPrintService { public static void main(String[] args) { discoverDefaultPrintSer...
A print job is a request of printing something in a specific print service. It consists, basically, by: the data that will be printed (see Building the Doc that will be printed) a set of attributes After picking-up the right print service instance, we can request the creation of a print job...
Bottom up approach for printing the nth Fibonacci number using Dynamic Programming. Recursive Tree fib(5) / \ fib(4) fib(3) / \ / \ fib(3) fib(2...
We’ll first go over gaze-based interactions. Gaze-based interactions rely on rotating our heads and looking at objects to interact with them. This type of interaction is for headsets without a controller. Even with a rotation-only controller (Daydream, GearVR), the interaction is still similar. Sinc...
The cursor builds on top of and depends on the raycaster component. If we want to customize the raycasting pieces of the cursor, we can do by changing the raycaster component properties. Say we want set a max distance, check for intersections less frequently, and set which objects are clickable: &l...
Adding 3DoF Controllers Controllers with 3 degrees of freedom (3DoF) are limited to rotational tracking. 3DoF controllers have no positional tracking meaning we can’t reach out nor move our hand back-and-forth or up-and-down. Having a controller with only 3DoF is like having a hand and wrist withou...
A camera situated at the average height of human eye level (1.6 meters or 1.75 yard or 5.25 feet). <a-entity camera="userHeight: 1.6" look-controls></a-entity>
When the active property gets toggled, the component will notify the camera system to change the current camera used by the renderer: var secondCameraEl = document.querySelector('#second-camera'); secondCameraEl.setAttribute('camera', 'active', true);
To fix entities onto the camera such that they stay within view no matter where the user looks, you can attach those entities as a child of the camera. Use cases might be a heads-up display (HUD). <a-entity camera look-controls> <a-entity geometry="primitive: plane; height: 0.2; wi...
The camera primitive determines what the user sees. We can change the viewport by modifying the camera entity’s position and rotation. Note that by default, the camera origin will be at 0 1.6 0 in desktop mode and 0 0 0 in VR mode. Read about the camera.userHeight property. <a-scene> <...
To position the camera, set the position on a wrapper . Don’t set the position directly on the camera primitive because controls will quickly override the set position: <a-entity position="0 0 5"> <a-camera></a-camera> </a-entity>
$logger = $container->get('logger'); This will fetch the service with the service ID "logger" from the container, an object that implements Psr\Log\LoggerInterface.
##= # The variable $Bit will hold either 64 or 32 depending on system architecture # This is used with all the ${Service::} macros # Use this in the beginning of your code. # This snippet should only be used once. # Var Bit System::Call "kernel32::GetCurrentProcess()i.s" System::C...

Page 399 of 417