switch
statements are useful when you want to have your program do many different things according to the value of a particular test variable.
An example usage of switch
statement is like this:
int a = 1;
switch (a) {
case 1:
puts("a is 1");
break;
case 2:
puts("a is 2");
break;
default:
puts("a is neither 1 nor 2");
break;
}
This example is equivalent to
int a = 1;
if (a == 1) {
puts("a is 1");
} else if (a == 2) {
puts("a is 2");
} else {
puts("a is neither 1 nor 2");
}
If the value of a
is 1 when the switch
statement is used, a is 1
will be printed. If the value of a
is 2 then, a is 2
will be printed. Otherwise, a is neither 1 nor 2
will be printed.
case n:
is used to describe where the execution flow will jump in when the value passed to switch
statement is n. n must be compile-time constant and the same n can exist at most once in one switch
statement.
default:
is used to describe that when the value didn't match any of the choices for case n:
. It is a good practice to include a default
case in every switch statement to catch unexpected behavior.
A break;
statement is required to jump out of the switch
block.
Note: If you accidentally forget to add a break
after the end of a case
, the compiler will assume that you intend to "fall through" and all the subsequent case statements, if any, will be executed (unless a break statement is found in any of the subsequent cases), regardless of whether the subsequent case statement(s) match or not. This particular property is used to implement Duff's Device. This behavior is often considered a flaw in the C language specification.
Below is an example that shows effects of the absence of break;
:
int a = 1;
switch (a) {
case 1:
case 2:
puts("a is 1 or 2");
case 3:
puts("a is 1, 2 or 3");
break;
default:
puts("a is neither 1, 2 nor 3");
break;
}
When the value of a
is 1 or 2, a is 1 or 2
and a is 1, 2 or 3
will both be printed.
When a
is 3, only a is 1, 2 or 3
will be printed. Otherwise, a is neither 1, 2 nor 3
will be printed.
Note that the default
case is not necessary, especially when the set of values you get in the switch
is finished and known at compile time.
The best example is using a switch
on an enum
.
enum msg_type { ACK, PING, ERROR };
void f(enum msg_type t)
{
switch (t) {
case ACK:
// do nothing
break;
case PING:
// do something
break;
case ERROR:
// do something else
break;
}
}
There are multiple advantages of doing this:
default
case were present)enum
, you will be notified of all the places where you forgot to handle the new value (with a default
case, you would need to manually explore your code searching for such cases)default:
", whether there other enum
values or whether it is a protection for "just in case". And if there are other enum
values, did the coder intentionally use the default
case for them or is there a bug that was introduced when he added the value?enum
value makes the code self explanatory as you can't hide behind a wild card, you must explicitly handle each of them.Nevertheless, you can't prevent someone to write evil code like:
enum msg_type t = (enum msg_type)666; // I'm evil
Thus you may add an extra check before your switch to detect it, if you really need it.
void f(enum msg_type t)
{
if (!is_msg_type_valid(t)) {
// Handle this unlikely error
}
switch(t) {
// Same code than before
}
}