One of the most common obstacles using classes is finding the proper approach to handle private states. There are 4 common solutions for handling private states:
Symbols are new primitive type introduced on in ES2015, as defined at MDN
A symbol is a unique and immutable data type that may be used as an identifier for object properties.
When using symbol as a property key, it is not enumerable.
As such, they won't be revealed using for var in
or Object.keys
.
Thus we can use symbols to store private data.
const topSecret = Symbol('topSecret'); // our private key; will only be accessible on the scope of the module file
export class SecretAgent{
constructor(secret){
this[topSecret] = secret; // we have access to the symbol key (closure)
this.coverStory = 'just a simple gardner';
this.doMission = () => {
figureWhatToDo(topSecret[topSecret]); // we have access to topSecret
};
}
}
Because symbols
are unique, we must have reference to the original symbol to access the private property.
import {SecretAgent} from 'SecretAgent.js'
const agent = new SecretAgent('steal all the ice cream');
// ok lets try to get the secret out of him!
Object.keys(agent); // ['coverStory'] only cover story is public, our secret is kept.
agent[Symbol('topSecret')]; // undefined, as we said, symbols are always unique, so only the original symbol will help us to get the data.
But it's not 100% private; let's break that agent down!
We can use the Object.getOwnPropertySymbols
method to get the object symbols.
const secretKeys = Object.getOwnPropertySymbols(agent);
agent[secretKeys[0]] // 'steal all the ice cream' , we got the secret.
WeakMap
is a new type of object that have been added for es6.
As defined on MDN
The WeakMap object is a collection of key/value pairs in which the keys are weakly referenced. The keys must be objects and the values can be arbitrary values.
Another important feature of WeakMap
is, as defined on MDN.
The key in a WeakMap is held weakly. What this means is that, if there are no other strong references to the key, the entire entry will be removed from the WeakMap by the garbage collector.
The idea is to use the WeakMap, as a static map for the whole class, to hold each instance as key and keep the private data as a value for that instance key.
Thus only inside the class will we have access to the WeakMap
collection.
Let's give our agent a try, with WeakMap
:
const topSecret = new WeakMap(); // will hold all private data of all instances.
export class SecretAgent{
constructor(secret){
topSecret.set(this,secret); // we use this, as the key, to set it on our instance private data
this.coverStory = 'just a simple gardner';
this.doMission = () => {
figureWhatToDo(topSecret.get(this)); // we have access to topSecret
};
}
}
Because the const topSecret
is defined inside our module closure, and since we didn't bind it to our instance properties, this approach is totally private, and we can't reach the agent topSecret
.
The idea here is simply to define all our methods and members inside the constructor and use the closure to access private members without assigning them to this
.
export class SecretAgent{
constructor(secret){
const topSecret = secret;
this.coverStory = 'just a simple gardner';
this.doMission = () => {
figureWhatToDo(topSecret); // we have access to topSecret
};
}
}
In this example as well the data is 100% private and can't be reached outside the class, so our agent is safe.
We will decide that any property who is private will be prefixed with _
.
Note that for this approach the data isn't really private.
export class SecretAgent{
constructor(secret){
this._topSecret = secret; // it private by convention
this.coverStory = 'just a simple gardner';
this.doMission = () => {
figureWhatToDo(this_topSecret);
};
}
}