To cancel a call to requestAnimationFrame
, you need the id it returned from when it was last called. This is the parameter you use for cancelAnimationFrame
. The following example starts some hypothetical animation then pauses it after one second.
// stores the id returned from each call to requestAnimationFrame
var requestId;
// draw something
function draw(timestamp) {
// do some animation
// request next frame
start();
}
// pauses the animation
function pause() {
// pass in the id returned from the last call to requestAnimationFrame
cancelAnimationFrame(requestId);
}
// begin the animation
function start() {
// store the id returned from requestAnimationFrame
requestId = requestAnimationFrame(draw);
}
// begin now
start();
// after a second, pause the animation
setTimeout(pause,1000);