Usually you'll end up creating models which will contain a state, and that state will be changing during the lifespan of the object.
AASM is a finite state machine enabler library that can help you out with dealing with having an easy passing through the process design of your objects.
Having something like this in your model goes pretty aligned with the Fat Model, Skinny Controller idea, one of Rails best practices. The model is the sole responsible of managing its state, its changes and of generating the events triggered by those changes.
To install, in Gemfile
gem 'aasm'
Consider an App where the user Quotes a product for a price.
class Quote
include AASM
aasm do
state :requested, initial: true # User sees a product and requests a quote
state :priced # Seller sets the price
state :payed # Buyer pays the price
state :canceled # The buyer is not willing to pay the price
state :completed # The product has been delivered.
event :price do
transitions from: requested, to: :priced
end
event :pay do
transitions from: :priced, to: :payed, success: :set_payment_date
end
event :complete do
transitions from: :payed, to: :completed, guard: product_delivered?
end
event :cancel do
transitions from: [:requested, :priced], to: :canceled
transitions from: :payed, to: canceled, success: :reverse_charges
end
end
private
def set_payment_date
update payed_at: Time.zone.now
end
end
The Quote class' states can go however it's best for your process.
You can think of the states as being past, like in the previous example or algo in other tense, for example: pricing, paying, delivering, etc. The naming of the states depends on you. From a personal point a view, past states work better because your end state will surely be a past action and links up better with the event names, which will be explained later.
NOTE: Be careful what names you use, you have to worry about not using Ruby or Ruby on Rails reserved keywords, like valid
, end
, being
, etc.
Having defined the states and transitions we can now access some methods created by AASM.
For example:
Quote.priced # Shows all Quotes with priced events
quote.priced? # Indicates if that specific quote has been priced
quote.price! # Triggers the event the would transition from requested to priced.
As you can see the event has transitions, this transitions determine the way the state will change upon the event call. If the event is invalid due to the current state an Error will be raised.
The events and transitions also have some other callbacks, for example
guard: product_delivered?
Will call the product_delivered?
method which will return a boolean. If it turns out false, the transition will not be applied and if the no other transitions are available, the state won't change.
success: :reverse_charges
If that translation successfully happens the :reverse_charges
method will be invoked.
There are several other methods in AASM with more callbacks in the process but this will help you creating your first models with finite states.