In C++, it is possible to define operators such as +
and ->
for user-defined types. For example, the <string>
header defines a +
operator to concatenate strings. This is done by defining an operator function using the operator
keyword.
The operators for built-in types cannot be changed, operators can only be overloaded for user-defined types. That is, at least one of the operands has to be of a user-defined type.
The following operators cannot be overloaded:
.
.*
::
?:
dynamic_cast
, static_cast
, reinterpret_cast
, const_cast
, typeid
, sizeof
, alignof
, and noexcept
#
and ##
, which are executed before any type information is available.There are some operators that you should not (99.98% of the time) overload:
&&
and ||
(prefer, instead, to use implicit conversion to bool
),
&
)Why? Because they overload operators that another programmer might never expect, resulting in different behavior than anticipated.
For example, the user defined &&
and ||
overloads of these operators lose their short-circuit evaluation and lose their special sequencing properties (C++17), the sequencing issue also applies to ,
operator overloads.