A tuple is an ordered, finite list of elements. Tuples are commonly used in programming as a means to work with one single entity collectively instead of individually working with each of the tuple's elements, and to represent individual rows (ie. "records") in a relational database.
In C# 7.0, methods can have multiple return values. Behind the scenes, the compiler will use the new ValueTuple struct.
public (int sum, int count) GetTallies()
{
return (1, 2);
}
Side note: for this to work in Visual Studio 2017, you need to get the System.ValueTuple
package.
If a tuple-returning method result is assigned to a single variable you can access the members by their defined names on the method signature:
var result = GetTallies();
// > result.sum
// 1
// > result.count
// 2
Tuple deconstruction separates a tuple into its parts.
For example, invoking GetTallies
and assigning the return value to two separate variables deconstructs the tuple into those two variables:
(int tallyOne, int tallyTwo) = GetTallies();
var
also works:
(var s, var c) = GetTallies();
You can also use shorter syntax, with var
outside of ()
:
var (s, c) = GetTallies();
You can also deconstruct into existing variables:
int s, c;
(s, c) = GetTallies();
Swapping is now much simpler (no temp variable needed):
(b, a) = (a, b);
Interestingly, any object can be deconstructed by defining a Deconstruct
method in the class:
class Person
{
public string FirstName { get; set; }
public string LastName { get; set; }
public void Deconstruct(out string firstName, out string lastName)
{
firstName = FirstName;
lastName = LastName;
}
}
var person = new Person { FirstName = "John", LastName = "Smith" };
var (localFirstName, localLastName) = person;
In this case, the (localFirstName, localLastName) = person
syntax is invoking Deconstruct
on the person
.
Deconstruction can even be defined in an extension method. This is equivalent to the above:
public static class PersonExtensions
{
public static void Deconstruct(this Person person, out string firstName, out string lastName)
{
firstName = person.FirstName;
lastName = person.LastName;
}
}
var (localFirstName, localLastName) = person;
An alternative approach for the Person
class is to define the Name
itself as a Tuple
. Consider the following:
class Person
{
public (string First, string Last) Name { get; }
public Person((string FirstName, string LastName) name)
{
Name = name;
}
}
Then you can instantiate a person like so (where we can take a tuple as an argument):
var person = new Person(("Jane", "Smith"));
var firstName = person.Name.First; // "Jane"
var lastName = person.Name.Last; // "Smith"
You can also arbitrarily create tuples in code:
var name = ("John", "Smith");
Console.WriteLine(name.Item1);
// Outputs John
Console.WriteLine(name.Item2);
// Outputs Smith
When creating a tuple, you can assign ad-hoc item names to the members of the tuple:
var name = (first: "John", middle: "Q", last: "Smith");
Console.WriteLine(name.first);
// Outputs John
Multiple tuples defined with the same signature (matching types and count) will be inferred as matching types. For example:
public (int sum, double average) Measure(List<int> items)
{
var stats = (sum: 0, average: 0d);
stats.sum = items.Sum();
stats.average = items.Average();
return stats;
}
stats
can be returned since the declaration of the stats
variable and the method's return signature are a match.
Member names do not exist at runtime. Reflection will consider tuples with the same number and types of members the same even if member names do not match. Converting a tuple to an object
and then to a tuple with the same member types, but different names, will not cause an exception either.
While the ValueTuple class itself does not preserve information for member names the information is available through reflection in a TupleElementNamesAttribute. This attribute is not applied to the tuple itself but to method parameters, return values, properties and fields. This allows tuple item names to be preserved across assemblies i.e. if a method returns (string name, int count) the names name and count will be available to callers of the method in another assembly because the return value will be marked with TupleElementNameAttribute containing the values "name" and "count".
async
The new tuple features (using the underlying ValueTuple
type) fully support generics and can be used as generic type parameter. That makes it possible to use them with the async
/await
pattern:
public async Task<(string value, int count)> GetValueAsync()
{
string fooBar = await _stackoverflow.GetStringAsync();
int num = await _stackoverflow.GetIntAsync();
return (fooBar, num);
}
It may become beneficial to have a collection of tuples in (as an example) a scenario where you're attempting to find a matching tuple based on conditions to avoid code branching.
Example:
private readonly List<Tuple<string, string, string>> labels = new List<Tuple<string, string, string>>()
{
new Tuple<string, string, string>("test1", "test2", "Value"),
new Tuple<string, string, string>("test1", "test1", "Value2"),
new Tuple<string, string, string>("test2", "test2", "Value3"),
};
public string FindMatchingValue(string firstElement, string secondElement)
{
var result = labels
.Where(w => w.Item1 == firstElement && w.Item2 == secondElement)
.FirstOrDefault();
if (result == null)
throw new ArgumentException("combo not found");
return result.Item3;
}
With the new tuples can become:
private readonly List<(string firstThingy, string secondThingyLabel, string foundValue)> labels = new List<(string firstThingy, string secondThingyLabel, string foundValue)>()
{
("test1", "test2", "Value"),
("test1", "test1", "Value2"),
("test2", "test2", "Value3"),
}
public string FindMatchingValue(string firstElement, string secondElement)
{
var result = labels
.Where(w => w.firstThingy == firstElement && w.secondThingyLabel == secondElement)
.FirstOrDefault();
if (result == null)
throw new ArgumentException("combo not found");
return result.foundValue;
}
Though the naming on the example tuple above is pretty generic, the idea of relevant labels allows for a deeper understanding of what is being attempted in the code over referencing "item1", "item2", and "item3".
The primary reason for introduction of ValueTuple
is performance.
Type name | ValueTuple | Tuple |
---|---|---|
Class or structure | struct | class |
Mutability (changing values after creation) | mutable | immutable |
Naming members and other language support | yes | no (TBD) |