Thanks to int std::uncaught_exceptions()
, we can implement action which executes only on success (no thrown exception in scope).
Previously bool std::uncaught_exception()
just allows to detect if any stack unwinding is running.
#include <exception>
#include <iostream>
template <typename F>
class ScopeSuccess
{
private:
F f;
int uncaughtExceptionCount = std::uncaught_exceptions();
public:
explicit ScopeSuccess(const F& f) : f(f) {}
ScopeSuccess(const ScopeSuccess&) = delete;
ScopeSuccess& operator =(const ScopeSuccess&) = delete;
// f() might throw, as it can be caught normally.
~ScopeSuccess() noexcept(noexcept(f())) {
if (uncaughtExceptionCount == std::uncaught_exceptions()) {
f();
}
}
};
struct Foo {
~Foo() {
try {
ScopeSuccess logSuccess{[](){std::cout << "Success 1\n";}};
// Scope succeeds,
// even if Foo is destroyed during stack unwinding
// (so when 0 < std::uncaught_exceptions())
// (or previously std::uncaught_exception() == true)
} catch (...) {
}
try {
ScopeSuccess logSuccess{[](){std::cout << "Success 2\n";}};
throw std::runtime_error("Failed"); // returned value
// of std::uncaught_exceptions increases
} catch (...) { // returned value of std::uncaught_exceptions decreases
}
}
};
int main()
{
try {
Foo foo;
throw std::runtime_error("Failed"); // std::uncaught_exceptions() == 1
} catch (...) { // std::uncaught_exceptions() == 0
}
}
Output:
Success 1