One of the most used attribute for LinearLayout is the weight of its child views. Weight defines how much space a view will consume compared to other views within a LinearLayout.
Weight is used when you want to give specific screen space to one component compared to other.
Key Properties:
weightSum
is the overall sum of weights of all child views. If you don't specify the weightSum
, the system will calculate the sum of all the weights on its own.
layout_weight
specifies the amount of space out of the total weight sum
the widget will occupy.
Code:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/activity_main"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="horizontal"
android:weightSum="4">
<EditText
android:layout_weight="2"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:text="Type Your Text Here" />
<Button
android:layout_weight="1"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:text="Text1" />
<Button
android:layout_weight="1"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:text="Text1" />
</LinearLayout>
The output is:
Now even if the size of the device is larger, the EditText will take 2/4 of the screen's space. Hence the look of your app is seen consistent across all screens.
Note:
Here the layout_width
is kept 0dp
as the widget space is divided horizontally. If the widgets are to be aligned vertically layout_height
will be set to 0dp
. This is done to increase the efficiency of the code because at runtime the system won't attempt to calculate the width or height respectively as this is managed by the weight. If you instead used wrap_content
the system would attempt to calculate the width/height first before applying the weight attribute which causes another calculation cycle.