BufferedImage image = new BufferedImage(256, 256, BufferedImage.TYPE_INT_ARGB);
//you don't have to use the Graphics object, you can read and set pixel color individually
for (int i = 0; i < 256; i++) {
for (int j = 0; j < 256; j++) {
int alpha = 255; //don't forget this, or use BufferedImage.TYPE_INT_RGB instead
int red = i; //or any formula you like
int green = j; //or any formula you like
int blue = 50; //or any formula you like
int color = (alpha << 24) | (red << 16) | (green << 8) | blue;
image.setRGB(i, j, color);
}
}
ImageIO.write(image, "png", new File("computed.png"));
Output: