AsyncTask
starts there is a screen rotation the owning activity is destroyed and recreated.AsyncTask
finishes it wants to update the UI that may not valid anymore.Using Loaders, one can easily overcome the activity destruction/recreation.
public class MainActivity extends AppCompatActivity
implements LoaderManager.LoaderCallbacks<Bitmap> {
//Unique id for the loader
private static final int MY_LOADER = 0;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
LoaderManager loaderManager = getSupportLoaderManager();
if(loaderManager.getLoader(MY_LOADER) == null) {
loaderManager.initLoader(MY_LOADER, null, this).forceLoad();
}
}
@Override
public Loader<Bitmap> onCreateLoader(int id, Bundle args) {
//Create a new instance of your Loader<Bitmap>
MyLoader loader = new MyLoader(MainActivity.this);
return loader;
}
@Override
public void onLoadFinished(Loader<Bitmap> loader, Bitmap data) {
// do something in the parent activity/service
// i.e. display the downloaded image
Log.d("MyAsyncTask", "Received result: ");
}
@Override
public void onLoaderReset(Loader<Bitmap> loader) {
}
}
public class MyLoader extends AsyncTaskLoader<Bitmap> {
private WeakReference<Activity> motherActivity;
public MyLoader(Activity activity) {
super(activity);
//We don't use this, but if you want you can use it, but remember, WeakReference
motherActivity = new WeakReference<>(activity);
}
@Override
public Bitmap loadInBackground() {
// Do work. I.e download an image from internet to be displayed in gui.
// i.e. return the downloaded gui
return result;
}
}
It is important to use either the v4 compatibility library or not, but do not use part of one and part of the other, as it will lead to compilation errors. To check you can look at the imports for android.support.v4.content
and android.content
(you shouldn't have both).