Example
public class CustomSurfaceView extends SurfaceView {
@Override
public boolean onTouchEvent(MotionEvent e) {
super.onTouchEvent(e);
if(e.getPointerCount() > 2){
return false; // If we want to limit the amount of pointers, we return false
// which disallows the pointer. It will not be reacted on either, for
// any future touch events until it has been lifted and repressed.
}
// What can you do here? Check if the amount of pointers are [x] and take action,
// if a pointer leaves, a new enters, or the [x] pointers are moved.
// Some examples as to handling etc. touch/motion events.
switch (MotionEventCompat.getActionMasked(e)) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_POINTER_DOWN:
// One or more pointers touch the screen.
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
// One or more pointers stop touching the screen.
break;
case MotionEvent.ACTION_MOVE:
// One or more pointers move.
if(e.getPointerCount() == 2){
move();
}else if(e.getPointerCount() == 1){
paint();
}else{
zoom();
}
break;
}
return true; // Allow repeated action.
}
}