iOS Play Audio in Background

Example

Add a key named Required background modes in property list (.plist) file ..

as following picture..

enter image description here

And add following code in

AppDelegate.h

#import <AVFoundation/AVFoundation.h>
#import <AudioToolbox/AudioToolbox.h>

AppDelegate.m

in application didFinishLaunchingWithOptions

[[AVAudioSession sharedInstance] setDelegate:self];
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:nil];
[[AVAudioSession sharedInstance] setActive:YES error:nil];
[[UIApplication sharedApplication] beginReceivingRemoteControlEvents];

UInt32 size = sizeof(CFStringRef);
CFStringRef route;
AudioSessionGetProperty(kAudioSessionProperty_AudioRoute, &size, &route);
NSLog(@"route = %@", route);

If you want changes as per events you have to add following code in AppDelegate.m

- (void)remoteControlReceivedWithEvent:(UIEvent *)theEvent {
    
    if (theEvent.type == UIEventTypeRemoteControl)    {
        switch(theEvent.subtype)        {
            case UIEventSubtypeRemoteControlPlay:
                [[NSNotificationCenter defaultCenter] postNotificationName:@"TogglePlayPause" object:nil];
                break;
            case UIEventSubtypeRemoteControlPause:
                [[NSNotificationCenter defaultCenter] postNotificationName:@"TogglePlayPause" object:nil];
                break;
            case UIEventSubtypeRemoteControlStop:
                break;
            case UIEventSubtypeRemoteControlTogglePlayPause:
                [[NSNotificationCenter defaultCenter] postNotificationName:@"TogglePlayPause" object:nil];
                break;
            default:
                return;
        }
    }
}

Based on notification have to work on it..