Add a .swift
file to your project, and name it MySwiftObject.swift
In MySwiftObject.swift
:
import Foundation
class MySwiftObject : NSObject {
var someProperty: AnyObject = "Some Initializer Val"
init() {}
func someFunction(someArg:AnyObject) -> String {
var returnVal = "You sent me \(someArg)"
return returnVal
}
}
In SomeRandomClass.m
:
#import "<#YourProjectName#>-Swift.h"
The file:<#YourProjectName#>-Swift.h
should already be created automatically in your project, even if you can not see it.
MySwiftObject * myOb = [MySwiftObject new];
NSLog(@"MyOb.someProperty: %@", myOb.someProperty);
myOb.someProperty = @"Hello World";
NSLog(@"MyOb.someProperty: %@", myOb.someProperty);
NSString * retString = [myOb someFunction:@"Arg"];
NSLog(@"RetString: %@", retString);
1. CodeCompletion wasn't behaving as accurately as I'd like it to. On my system, running a quick build w/ "cmd + r" seemed to help Swift find some of the Objc code and vice versa.
2. If you add .swift
file to an older project and get error: dyld: Library not loaded: @rpath/libswift_stdlib_core.dylib
, try completely restarting Xcode.
3. While it was originally possible to use pure Swift classes in Objective-C by using the @objc
prefix, after Swift 2.0, this is no longer possible. See edit history for original explanation. If this functionality is reenabled in future Swift versions, the answer will be updated accordingly.